Register

Registers are a high level data type in the Autonomi Network. Which means they are a client side construct built on top of the lower level native data types. Registers are a 32 bytes mutable memory unit with all versions history accessible.

  • key-addressed: Network address is derived from a BLS public key

  • Size: 32 bytes of content per entry

  • Mutable but immutable history: Register old entries are kept forever but the register can be updated with new entries endlessly.

  • Pay to update: Register updates are paid for, but cheaper than creation.

  • Signed: Owned and signed by a key for cryptographic verification

Client Methods

  • register_get Retrieves a register from the network by its address.

  • register_create Creates and uploads a new register for a payment. Returns the total cost and the register's address.

  • register_update Updates an existing register with new content for a payment. The old content is kept in the history.

  • register_cost Estimates the storage cost for a register.

  • register_history Retrieves the history of a register.

API helpers for registers:

  • register_key_from_name Creates a new BLS key deriving it from a name and a base key. This is used to be able to create multiple registers with the same key (and different names). cf bls key derivation

  • register_value_from_bytes Makes sure the content fits in 32 bytes.

Examples

use autonomi::Client;
use autonomi::client::payment::PaymentOption;
use autonomi::SecretKey;
use eyre::Result;

async fn register_example() -> Result<()> {
    // initialize a local client and test wallet
    let client = Client::init_local().await?;
    let wallet = get_funded_wallet();
    let main_key = SecretKey::random();

    // create a register key from a name and our main key
    let register_key = Client::register_key_from_name(&main_key, "register1");

    // estimate the cost of the register
    let cost = client.register_cost(&register_key.public_key()).await?;

    // create the register
    let content = Client::register_value_from_bytes(b"Hello, World!")?;
    let (_cost, addr) = client
        .register_create(&register_key, content, PaymentOption::from(&wallet))
        .await?;

    // let the network replicate the register
    tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;

    // get the register
    let value = client.register_get(&addr).await?;
    assert_eq!(value, content);

    // update the register
    let content2 = Client::register_value_from_bytes(b"你好世界")?;
    client
        .register_update(&register_key, content2, PaymentOption::from(&wallet))
        .await?;

    // let the network replicate the updates
    tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;

    let all = client.register_history(&addr).collect().await?;
    assert_eq!(all.len(), 2);
    assert_eq!(all[0], content);
    assert_eq!(all[1], content2);

    Ok(())
}

Language-Specific Usage

Python API

The Python client provides these register methods:

Methods

  • register_cost(public_key: PublicKey) -> str Calculate the cost to create a register

  • register_create(key: SecretKey, content: RegisterValue, payment: PaymentOption) -> Tuple[str, RegisterAddress] Create a new register on the network

  • register_get(address: RegisterAddress) -> RegisterValue Retrieve current value of a register

  • register_update(key: SecretKey, content: RegisterValue, payment: PaymentOption) -> str Update an existing register with new content

  • register_history(address: RegisterAddress) -> RegisterHistory Get the complete version history of a register

Utility Functions

  • Client.register_key_from_name(main_key: SecretKey, name: str) -> SecretKey Generate a deterministic register key from a main key and name

  • Client.register_value_from_bytes(data: bytes) -> RegisterValue Create RegisterValue from byte data (limited to 32 bytes)

RegisterAddress Class

  • RegisterAddress(public_key: PublicKey) - Create from owner's public key

  • from_hex(hex: str) -> RegisterAddress - Create from hex string

  • to_hex() -> str - Convert to hex string

  • owner() -> PublicKey - Get the public key that owns this register

Node.js API

The Node.js client provides these register methods:

Methods

  • client.registerCost(publicKey) - Calculate creation cost

  • client.registerCreate(key, content, payment) - Create new register

  • client.registerGet(address) - Get current register value

  • client.registerUpdate(key, content, payment) - Update register content

  • client.registerHistory(address) - Get version history iterator

Utility Functions

  • Client.registerKeyFromName(mainKey, name) - Generate deterministic key

  • Client.registerValueFromBytes(data) - Create RegisterValue from Buffer

RegisterAddress Class

  • new RegisterAddress(publicKey) - Create from public key

  • RegisterAddress.fromHex(hex) - Create from hex string

  • addr.toHex() - Convert to hex string

  • addr.owner() - Get owner public key

Use Cases

  1. Mutable Configuration: Store application settings that need periodic updates

  2. Status Updates: Maintain current status or state information

  3. Version Control: Track document or data versions with full history

  4. Counters: Implement distributed counters or sequence numbers

  5. Metadata: Store changeable metadata for files or applications

Important Notes

  1. Size Limit: Register values are limited to 32 bytes maximum

  2. Ownership: Only the key holder can update a register

  3. Network Delays: Allow time for network replication after operations (typically 5+ seconds)

  4. Deterministic Keys: Use register_key_from_name() for consistent key generation

  5. Payment Required: Both creation and updates require payment

  6. History Preserved: All versions are permanently stored and accessible

  7. Error Handling:

    • Creating an existing register throws AlreadyExists error

    • Updating a non-existent register throws CannotUpdateNewRegister error

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